
// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]

20 create yellowCrestDecoy left 27 enterSnake 45 1.5 1 7 fireBullet atPlayer 550 550
7 create yellowCrestDecoy left 27 enterSnake 45 1.5 1 8 fireBullet atPlayer 650 650
7 create yellowCrestDecoy left 27 enterSnake 45 1.5 0 6
7 create yellowCrestDecoy left 27 enterSnake 45 1.5 0 9 
7 create yellowCrestDecoy left 27 enterSnake 45 1.5 0 5 
7 create yellowCrestDecoy left 27 enterSnake 45 1.5 0 10 
7 create yellowCrestDecoy left 27 enterSnake 45 1.5 0 4 
7 create yellowCrestDecoy left 27 enterSnake 45 1.5 0 11 
0 create strongTurret03 left top enterTurret 315 0.3 3 13

140 create yellowCrestDecoy right 27 enterSnake invert 135 1.5 0 3 fireBullet atPlayer 600 600
7 create yellowCrestDecoy right 27 enterSnake invert 135 1.5 0 12 dropsBonus fireBullet atPlayer 700 700
7 create yellowCrestDecoy right 27 enterSnake invert 135 1.5 0 2 
7 create yellowCrestDecoy right 27 enterSnake invert 135 1.5 0 13 
7 create yellowCrestDecoy right 27 enterSnake invert 135 1.5 1 1 
7 create yellowCrestDecoy right 27 enterSnake invert 135 1.5 1 14 
7 create yellowCrestDecoy right 27 enterSnake invert 135 1.5 2 0 
7 create yellowCrestDecoy right 27 enterSnake invert 135 1.5 2 15 

140 create yellowCrestDecoy left -40 enterWeave 0 1.5 3 0 fireBullet atPlayer 100 100
0 create yellowCrestDecoy right -40 enterWeave invert 180 1.5 3 15
7 create yellowCrestDecoy left -40 enterWeave 360 1.5 4 0 fireBullet atPlayer 200 200
0 create yellowCrestDecoy right -40 enterWeave invert 540 1.5 4 15
7 create yellowCrestDecoy left -40 enterWeave 720 1.5 5 1 fireBullet atPlayer 2700 2700
0 create yellowCrestDecoy right -40 enterWeave invert 900 1.5 5 14 dropsBonus
7 create yellowCrestDecoy left -40 enterWeave 1080 1.5 6 2 fireBullet atPlayer 2800 2800
0 create yellowCrestDecoy right -40 enterWeave invert 1260 1.5 6 13 
7 create yellowCrestDecoy left -40 enterWeave 1440 1.5 6 3 
0 create yellowCrestDecoy right -40 enterWeave invert 1620 1.5 6 12 
7 create yellowCrestDecoy left -40 enterWeave 1800 1.5 6 4 
0 create yellowCrestDecoy right -40 enterWeave invert 1980 1.5 6 11 
7 create yellowCrestDecoy left -40 enterWeave 2160 1.5 6 5 
0 create yellowCrestDecoy right -40 enterWeave invert 2340 1.5 6 10 
7 create yellowCrestDecoy left -40 enterWeave 2520 1.5 6 6 
0 create yellowCrestDecoy right -40 enterWeave invert 2700 1.5 6 9 
7 create yellowCrestDecoy left -40 enterWeave 2880 1.5 5 7 
0 create yellowCrestDecoy right -40 enterWeave invert 3060 1.5 5 8 dropsBonus

100 create strongTurret01 right top enterTurret invert 225 0.3 3 2

110 create greenBuzzGuard left -30 secondwave 335 1 1 6 fireBullet atPlayer 1100 1100
0 create yellowPuffer 40.625 top enterPuffer 270 0.5 2 3
0 create greenBuzzGuard right -30 secondwave invert 205 1 1 9 fireBullet atPlayer 1200 1200
15 create greenBuzzGuard left -30 secondwave 335 1 1 2
0 create greenBuzzGuard right -30 secondwave invert 205 1 1 13
15 create greenBuzzGuard left -30 secondwave 335 1 2 1 
0 create greenBuzzGuard right -30 secondwave invert 205 1 2 14
15 create greenBuzzGuard left -30 secondwave 335 1 4 1
0 create greenBuzzGuard right -30 secondwave invert 205 1 4 14
15 create greenBuzzGuard left -30 secondwave 335 1 5 2
0 create greenBuzzGuard right -30 secondwave invert 205 1 5 13
15 create greenBuzzGuard left -30 secondwave 335 1 5 6
0 create greenBuzzGuard right -30 secondwave invert 205 1 5 9
0 create yellowPuffer -40.625 top enterPuffer invert 270 0.5 2 12

180 create redBuzzSoldier left 32 enterQuickWave 0 1.5 2 7 fireBullet atPlayer 2600 2600
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 3 14 fireBullet atPlayer 2700 2700
25 create redBuzzSoldier left 32 enterQuickWave 0 1.5 4 7 fireBullet atPlayer 2800 2800
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 4 13 fireBullet atPlayer 2900 2900
0 create yellowPuffer 40.625 top enterPuffer 270 0.5 4 3 
24 create orangeBuzzWorker left 32 enterQuickWave 0 1.5 2 6 
0 create orangeBuzzWorker right 32 enterQuickWave invert 180 1.5 2 13 
23 create redBuzzSoldier left 32 enterQuickWave 0 1.5 3 6
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 5 12
0 create yellowPuffer -40.625 top enterPuffer invert 270 0.5 4 12 dropsBonus
22 create redBuzzSoldier left 32 enterQuickWave 0 1.5 4 6 dropsBonus
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 3 12 dropsBonus
21 create orangeBuzzWorker left 32 enterQuickWave 0 1.5 1 5 
0 create orangeBuzzWorker right 32 enterQuickWave invert 180 1.5 1 12 
20 create redBuzzSoldier left 32 enterQuickWave 0 1.5 2 5 
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 5 11 
0 create yellowPuffer -40.625 top enterPuffer invert 270 0.5 3 10 
0 create strongTurret02 left top enterTurret 315 0.3 3 7.52 dropsBonus
19 create redBuzzSoldier left 32 enterQuickWave 0 1.5 4 5 
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 4 11 
18 create orangeBuzzWorker left 32 enterQuickWave 0 1.5 5 5 
0 create orangeBuzzWorker right 32 enterQuickWave invert 180 1.5 3 11 
17 create redBuzzSoldier left 32 enterQuickWave 0 1.5 1 4 
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 2 11 
0 create yellowPuffer 40.625 top enterPuffer 270 0.5 3 5 
16 create redBuzzSoldier left 32 enterQuickWave 0 1.5 2 4 
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 1 11 
15 create orangeBuzzWorker left 32 enterQuickWave 0 1.5 3 4 
0 create orangeBuzzWorker right 32 enterQuickWave invert 180 1.5 5 10 
14 create redBuzzSoldier left 32 enterQuickWave 0 1.5 4 4 
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 4 10 
13 create redBuzzSoldier left 32 enterQuickWave 0 1.5 5 4 
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 2 10 
12 create orangeBuzzWorker left 32 enterQuickWave 0 1.5 1 3 
0 create orangeBuzzWorker right 32 enterQuickWave invert 180 1.5 1 10 
11 create redBuzzSoldier left 32 enterQuickWave 0 1.5 3 3 
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 4 9 
10 create redBuzzSoldier left 32 enterQuickWave 0 1.5 5 3 
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 3 9 
9 create orangeBuzzWorker left 32 enterQuickWave 0 1.5 2 2 
0 create orangeBuzzWorker right 32 enterQuickWave invert 180 1.5 2 9 dropsBonus
8 create redBuzzSoldier left 32 enterQuickWave 0 1.5 4 2 
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 4 8 
7 create redBuzzSoldier left 32 enterQuickWave 0 1.5 3 1 
0 create redBuzzSoldier right 32 enterQuickWave invert 180 1.5 2 8 


30 startAttacking

100 waitNumEnemiesAlive 55

150 summon carrierInsect left -60 random